SEGA MODEL3 模拟器 Supermodel (2024/10/06)
本帖最后由 KOF2112 于 2024-10-6 08:38 编辑Microsoft Visual Studio Enterprise 2022 (64 位) - Preview
版本 17.12.0 Preview 2.1
https://github.com/trzy/Supermodel
– add missing header
– Merge pull request #202 from toxieainc/analysis_fixes
– Static Analysis
– some more from the review
– address reviews
– address mostly harmless things found by static analysis
– Misc fixes
Sega Model 3 UI v1.1.1.7 简体中文 莫妮卡汉化
https://bbs.xqemu.cn/forum.php?mod=viewthread&tid=2045 这前端非常不错呀,如果是中文版本的那就更好了 。:P 本帖最后由 sjy96525 于 2024-10-17 13:54 编辑
https://kkgithub.com/trzy/Supermodel
Model 3 Region nvram:https://pan.baidu.com/s/1rbe_P-W1qfrKcezc1aindA :)感谢分享! 都开始转战阵地了,哎 Merge branch 'master' of https://github.com/trzy/Supermodel
Fix some unitialised class variables 谢谢,SEGA MODEL3的游戏都很精彩,锐击超喜欢 Merge pull request #196 from toxieainc/corruption_fixes
fix some warnings, including potential stack corruption by (v)sprintf implement different upscaling filters for the 2D layers
https://github.com/trzy/Supermodel/commit/6da55ab0bc0472dbf0724c89c98f040744e63d9a improve SuperSleepUntil implementation:
1) as found in lots of experiments done for the VPX and PinMAME projects, Sleep() on
windows can oversleep for over 1ms, especially when doing Sleep(>1)
2) thus loop Sleep(1) and end if its less than 2ms
3) in the spin to wait for the rest of the time, insert yield(=_mm_pause) or the determined by the Rust devs arm64 equivalent
this actually gets rid of micro-stutter on my AMD based minipc e.g. in Daytona2
then also use same Sleep() implementation in the network code (to avoid potential sideeffects between the 2 implementations)
https://github.com/trzy/Supermodel/commit/161f1e39b43828fc81462d3903f5b233432515b3
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