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https://ares-emu.net/
Ares émule les 33 machines suivantes:
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
Voici les informations depuis la dernière version d’ares:
Systems
Nintendo – SNES / Super Famicom
– Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS – Fuwafuwa Panic).
– Fix PowerFest ’94 and Campus Challenge ’92.
– Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
– Add support for the NTT Data Keypad
– Fix SA-1 DMA to BWRAM banks 0x41 and above.
Nintendo – Game Boy Advance
– Improve stop mode emulation, ensuring it only exits once the requested input is registered.
– Improve interrupt timings (latch IE and IF for 1 cycle).
– Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
– Improve SIO register handling.
– Fix an off-by-one error with BG mosaic handling.
– Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and OBJ PRAM access timings are closer to hardware.
– Add a 2-cycle synchronizer and improve halted CPU timings
– Selectively synchronize CPU and APU, allowing for the removal of the compile time ‘PERFORMANCE’ profile. (Greater accuracy in Release builds with no performance downsides).
– Small improvements to PPU timing.
– Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.
Nintendo – Nintendo 64
– Remove the ‘devertualizeFast’ performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
– Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
– Use JIT only when running code from i-cache.
– Add support for 40 Winks (Aftermarket).
– Add support for Xeno Crisis (World) (Aftermarket)
– Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
– Fix instruction trace debugging when using the recompiler.
– Add support for multi-byte writes to the GDB debugger.
– Use different GDB signals for the various exception types.
– Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
– Add unusual warning when software uses CACHE on uncached addresses
– Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.
Sega – Mega Drive / Genesis / 32X / CD
– Synchronize components more regularly when emulating 32X; this fixes a regression that caused ‘Knuckles Chaotix’ to be broken in ares v140.
– Add an option to enable the TMSS « Produced by or under license from… » screen.
Other
– Stage resources into the output directory on Linux; allowing running self-compiled builds without running ‘make install’ first.
– Address some possible uses of uninitialized variables.
– Enable the use of loading higan-style rom folders when using the command line
– Update librashader integration for librashader ABI 2
MacOS fixes
– Display errors from the shader loader in metal, easing debugging of librashader.
– Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
– Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI |
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