找回密码
 立即注册

微信扫码登录

使用验证码登录

QQ登录

只需一步,快速开始

查看: 361|回复: 9

Ares v141

[复制链接]

50

主题

31

回帖

2163

积分

版主

积分
2163
发表于 2024-11-5 00:42:49 | 显示全部楼层 |阅读模式
https://ares-emu.net/

1.png

Ares émule les 33 machines suivantes:

– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.

Voici les informations depuis la dernière version d’ares:

Systems
Nintendo – SNES / Super Famicom
– Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS – Fuwafuwa Panic).
– Fix PowerFest ’94 and Campus Challenge ’92.
– Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
– Add support for the NTT Data Keypad
– Fix SA-1 DMA to BWRAM banks 0x41 and above.

Nintendo – Game Boy Advance
– Improve stop mode emulation, ensuring it only exits once the requested input is registered.
– Improve interrupt timings (latch IE and IF for 1 cycle).
– Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
– Improve SIO register handling.
– Fix an off-by-one error with BG mosaic handling.
– Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and OBJ PRAM access timings are closer to hardware.
– Add a 2-cycle synchronizer and improve halted CPU timings
– Selectively synchronize CPU and APU, allowing for the removal of the compile time ‘PERFORMANCE’ profile. (Greater accuracy in Release builds with no performance downsides).
– Small improvements to PPU timing.
– Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.

Nintendo – Nintendo 64
– Remove the ‘devertualizeFast’ performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
– Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
– Use JIT only when running code from i-cache.
– Add support for 40 Winks (Aftermarket).
– Add support for Xeno Crisis (World) (Aftermarket)
– Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
– Fix instruction trace debugging when using the recompiler.
– Add support for multi-byte writes to the GDB debugger.
– Use different GDB signals for the various exception types.
– Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
– Add unusual warning when software uses CACHE on uncached addresses
– Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.

Sega – Mega Drive / Genesis / 32X / CD
– Synchronize components more regularly when emulating 32X; this fixes a regression that caused ‘Knuckles Chaotix’ to be broken in ares v140.
– Add an option to enable the TMSS « Produced by or under license from… » screen.

Other
– Stage resources into the output directory on Linux; allowing running self-compiled builds without running ‘make install’ first.
– Address some possible uses of uninitialized variables.
– Enable the use of loading higan-style rom folders when using the command line
– Update librashader integration for librashader ABI 2

MacOS fixes
– Display errors from the shader loader in metal, easing debugging of librashader.
– Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
– Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI

ares-windows.part1.rar

45 MB, 下载次数: 16

ares-windows.part2.rar

4.76 MB, 下载次数: 14

ares-windows-msvc-arm64.part1.rar

45 MB, 下载次数: 9

ares-windows-msvc-arm64.part2.rar

3.41 MB, 下载次数: 9

1

主题

326

回帖

1304

积分

金牌会员

积分
1304
QQ
发表于 2024-11-5 01:47:09 来自手机 | 显示全部楼层
感谢分享
回复

使用道具 举报

0

主题

418

回帖

1312

积分

金牌会员

积分
1312
发表于 2024-11-5 05:34:34 | 显示全部楼层
谢谢分享
回复

使用道具 举报

0

主题

32

回帖

396

积分

中级会员

积分
396
发表于 2024-11-5 07:41:40 | 显示全部楼层
感谢分享
回复

使用道具 举报

1

主题

39

回帖

940

积分

高级会员

积分
940
发表于 2024-11-5 08:43:27 来自手机 | 显示全部楼层
这个模拟器不错,可惜现在还没有汉化版

132

主题

1425

回帖

4048

积分

论坛元老

独乐乐不如众乐乐,免费分享游戏光荣,贩卖游戏可耻.

积分
4048

推广达人最佳新人

发表于 2024-11-5 16:27:17 | 显示全部楼层
这模拟器不错呀

0

主题

41

回帖

339

积分

中级会员

积分
339
发表于 2024-11-5 18:03:07 | 显示全部楼层
也是个模拟器前端?

0

主题

8

回帖

44

积分

新手上路

积分
44
发表于 2024-11-5 20:52:15 | 显示全部楼层
支持下,感谢分享!

0

主题

23

回帖

77

积分

注册会员

积分
77
发表于 7 天前 | 显示全部楼层
感谢分享,希望有人汉化

0

主题

13

回帖

661

积分

高级会员

积分
661
发表于 7 天前 | 显示全部楼层
界面看起來應該不會很複雜.
謝謝分享!!!
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|肖琪模拟游戏站 ( 沪ICP备2023018581号-5|沪公网安备31011702888952号 )

GMT+8, 2024-11-13 09:49 , Processed in 0.023436 second(s), 4 queries , Redis On.

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表