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[Consoles de salon] Deecy v0.5.0

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发表于 3 天前 | 显示全部楼层 |阅读模式
本帖最后由 KOF2112 于 2025-3-28 06:58 编辑

https://github.com/Senryoku/Deecy/releases


0.png

Splash screen of games using Windows CE


Most of the improvements in this release were needed to start supporting Windows CE games. Some of them now reach in game.
  • SH4: MMU support and Exception handling
    Like most OSes, Windows CE provides a virtualized memory address space to programs using the CPU builtin Memory Management Unit. This is the largest change needed to support games using the OS. It also implies proper handling of exceptions (MMU related, but also some other recoverable ones), which I was happily ignoring until now.
  • Multipass Rendering
    Windows CE seems to be using at least two passes by default, meaning at least a basic support of multipass rendering was needed to correctly render most of them.

11.png
Resident Evil 2 uses two render passes... Although the first one doesn't do much.

  • Sort-DMA
    Another way to send geometry data to the PowerVR.
  • Many small fixes/improvements
Other improvements
  • Culling Modes support
    Renderer now correctly follows culling mode (Disabled/Backface/Frontface) specified by software. Fixes rendering issues in Demolition Racer, or the Soul Calibur intro.
  • Bump Mapping support
    Bump map textures are now properly displayed.



22.png
Rayman 2 uses bump textures to add details to the ground

  • PVR-DMA
    Yet another way to send arbitrary data to the PowerVR. Allows Sonic Shuffle to get in game.
  • UI: Added a basic file search in library
Bug fixes
  • Improvement in partially preserving draw order. Fixes rendering issues in Suzuki Alstare Extreme Racing and Demolition Racer.
  • Force Punchthrough polygons final alpha value to 1.0.
Breaking changes
Warning
Save states from previous versions are not compatible with this release.

Full Changelog: v0.4.1...v0.5.0




Deecy-x86_64-windows.zip

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wince可以dc玩游戏。

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独乐乐不如众乐乐,免费分享游戏光荣,贩卖游戏可耻.

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感谢版主大大的分享,最近好玩的游戏不断啊,根本就玩不过来哈

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