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楼主: KOF2112

SEGA MODEL3 模拟器 Supermodel (2025/04/18)

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发表于 2025-2-14 17:42:12 | 显示全部楼层
20250211
Improved soundboard IRQ handling
https://github.com/trzy/Supermod ... 27089278d3d974970b6

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发表于 2025-2-15 09:43:06 | 显示全部楼层
感谢分享
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发表于 2025-2-23 11:46:31 | 显示全部楼层
学习一下!
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发表于 2025-2-28 13:58:28 | 显示全部楼层
20250219
Implement "Block Culling" modeword bit of Mercury ASIC
Disables 3D rendering and clears screen to white

Added option to turn off if desired; set NoWhiteFlash to true in Supermodel.ini or add -no-white-flash to command line

Added "white flash" support for legacy renderer
https://github.com/trzy/Supermod ... 375b7609f56c13b6595

20250222

Fixed JTAG config parameters when loading savestates
https://github.com/trzy/Supermod ... a94988a668c23d0840f

20250228
Fixing tilegen bugs in Scud Race
Fixed the long-standing "rolling start" glitch in all versions of Scud Race, and also a more recent sky background overdraw bug in credits of Super Beginner track in Scud Race Plus

Removed "rolling start" patches from Scud Race ROMs since they are no longer needed
https://github.com/trzy/Supermod ... b60c54a86038ed0ad41

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发表于 2025-3-15 11:12:27 | 显示全部楼层
sdl: add support for gamecontroller api
currently, supermodel only implement the sdl joystick api.

That mean that if we use different controllers, they need to be correctly remapped && calibrate each time.

This patch implement sdl gamecontroller api, through "InputSystem = sdlgamepad" config
which normalize the mapping && calibration.

gamecontroller is matching x-input on windows, so the limit is 6 axis (with 2 separated Z triggers axis),
4 dpad/hats and 16 buttons. (x-input is limited to 10buttons).

https://github.com/trzy/Supermod ... c6df097708a00073978

Write default Supermodel.ini if not present

https://github.com/trzy/Supermod ... 2abe7e60c9ca98c99e8

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发表于 2025-3-15 15:15:01 | 显示全部楼层
感谢分享
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 楼主| 发表于 2025-3-23 22:03:33 | 显示全部楼层
– Merge pull request #236 from trzy/bart/consistent-decay
– Common digital sensitivity and decay speed settings for all digital buttons mapped to analog inputs
– Fix broken copy command in build bot script
– Introduced InputDigitalSensitivity and InputDigitalDecaySpeed settings for all non-keyboard digital inputs mapped to analog inputs; key settings remain and take precedence for keyboard keys
– Merge pull request #235 from trzy/bart/ini-file
– Write default Supermodel.ini if not present
– Write default Supermodel.ini if not present and remove it from distribution
– Merge pull request #233 from aderumier/sdlgamecontroller
– sdl: add support for gamecontroller api
– currently, supermodel only implement the sdl joystick api.
– That mean that if we use different controllers, they need to be correctly remapped && calibrate each time.
– This patch implement sdl gamecontroller api, through « InputSystem = sdlgamepad » config which normalize the mapping && calibration.
– gamecontroller is matching x-input on windows, so the limit is 6 axis (with 2 separated Z triggers axis), 4 dpad/hats and 16 buttons. (x-input is limited to 10buttons).
– Misc fixes

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发表于 2025-4-1 06:17:24 来自手机 | 显示全部楼层
20250331
Fix a corner case with the quad shader where the attribute interpolation can be bad. (toxieainc)

https://github.com/trzy/Supermodel/commit/0b508b6febd3d58074c3c5fd7fef607730270811

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 楼主| 发表于 2025-4-1 20:30:24 | 显示全部楼层
– Fix a corner case with the quad shader where the attribute interpolation can be bad. (toxieainc)
– Misc fixes

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发表于 2025-4-2 09:43:58 | 显示全部楼层
学习学习1
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